MARTIJN DE BIE GAME & LEVEL DESIGNER
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Returnal is a roguelite bullet hell third person shooter game. After crash-landing on a shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated – forced to restart her journey every time she dies.

My tasks on this project included:
  • 20+ levels designed by me, including boss-areas. Built with consideration for procedural world generation. Collaborated with the art team to bring to final quality.
  • Iteration passes on dozens of other levels, retheming existing levels, and retrofitting gameplay elements.
  • Combat for various levels. Spawnpoint setup, combat templates, combat iterations.
  • Pickup placement and balancing.
  • Destructibles placement and landscaping work.
The game is out now for PS5.
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​​Role: ​Game designer, Level designer
Development cycle: Worked on project for 1.5+ years; until release
​Platform: Playstation 5
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At Climax Studios, I assisted Housemarque in developing the game as part of the co-development team.
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Get In Touch

As a developer and an individual I like to be challenged and am always on the lookout for new ways to provide players with unforgettable and meaningful experiences. If you are interested in how I can help you out, please do not hesitate to contact me;
MSPdebie@gmail.com
linkedin.com/in/martijn-de-bie
MSPdebie@gmail.com
linkedin.com/in/martijn-de-bie
​© Martijn de Bie
All content and trademarks property of their respective owners.​
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  • Home
  • Returnal
  • Bone Voyage
  • Stellar Survivor
  • Project Black Hole
  • About Me
  • Other Projects