MARTIJN DE BIE GAME & LEVEL DESIGNER
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Other Projects

DM_Chinatown

An 8-player deathmatch map developed for Unreal Tournament 4. The level has a few unique features, like there being two floors (Chinatown and an underground mine), an underwater segment, and a beam which activates when the UDamage pickup spawns to indicate its location.

On this solo project, I created a level design bible, collected game metrics, researched architectural shapes and created a thematic mood board. I whiteboxed the level and it was tested extensively to iterate on arenas, flank routes and pickup & player spawns.
​​Role: ​Level designer, QA
Development cycle: 8 weeks
Team size: 1 developer
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Role: Composer
​Development cycle: 8 weeks
Team size: 12 developers
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Rail Recon

A twin-stick shooter on rails. Delve into the underground facility and navigate through its network of rails in search of crystals while maneuvering and fighting through the facility's defenses.

For Rail Recon, I produced a number of soundtracks which were used for the game. Within these soundtracks, I tried to capture the feeling of the game's environment; a dangerous yet intriguing futuristic underground mining facility.

​The game was released on Steam.

Open Season

In Open Season, the player embodies a blind mother wolf searching for her cubs. By howling and listening to the heartbeats of her cubs, sonic waves can be sent out, which light up the forest and reveal hunters and traps.

​On this small project, I was responsible for designing the layout of the level, as well as maintaining the project vision. This included writing a game and level design bible, whitboxing the level, and helping out with set dressing & lighting.
​Role: Vision holder, Game & Level designer
Development cycle: 3 weeks
Team size: 6 developers
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Get In Touch

As a developer and an individual I like to be challenged and am always on the lookout for new ways to provide players with unforgettable and meaningful experiences. If you are interested in how I can help you out, please do not hesitate to contact me;
MSPdebie@gmail.com
linkedin.com/in/martijn-de-bie
MSPdebie@gmail.com
linkedin.com/in/martijn-de-bie
​© Martijn de Bie
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  • Home
  • Returnal
  • Bone Voyage
  • Stellar Survivor
  • Project Black Hole
  • About Me
  • Other Projects