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Age of Empires IV XboxAge of Empires IV is a Real-time Strategy Game, with a completely redesigned and new way to play on Xbox. Build cities, manage resources, and lead your troops to battle on land and at sea across 500 years of history from the Dark Ages up to the Renaissance.
My tasks on this project included:
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DM_ChinatownAn 8-player deathmatch map developed for Unreal Tournament 4. The level has a few unique features, like there being two floors (Chinatown and an underground mine), an underwater segment, and a beam which activates when the UDamage pickup spawns to indicate its location.
On this solo project, I created a level design bible, collected game metrics, researched architectural shapes and created a thematic mood board. I whiteboxed the level and it was tested extensively to iterate on arenas, flank routes and pickup & player spawns. |
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Rail ReconA twin-stick shooter on rails. Delve into the underground facility and navigate through its network of rails in search of crystals while maneuvering and fighting through the facility's defenses.
For Rail Recon, I produced a number of soundtracks which were used for the game. Within these soundtracks, I tried to capture the feeling of the game's environment; a dangerous yet intriguing futuristic underground mining facility. The game was released on Steam. |
Get In Touch
As a developer and an individual I like to be challenged and am always on the lookout for new ways to provide players with unforgettable and meaningful experiences. If you are interested in how I can help you out, please do not hesitate to contact me;
© Martijn de Bie
All content and trademarks property of their respective owners.
All content and trademarks property of their respective owners.